Six low poly, unique, procedurally textured spacecrafts.
All of them share a single substance that get's adjusted to fit each spacecraft's UVs.
Several options to play with such as: "Color", "Damage", "Age", "Decals" and more.
Two substance versions to choose from. The first one generates 3 textures for 4 maps. The second one is more lightweight (diffuse only).
1: RGB: Diffuse map , A: Specular map
RGB: Normal map
RGB: Emissive map
(Shader provided)
2: RGB: Diffuse map
For more information:
Information Website .
Check the Web Player Example Scene (included).