A dynamic fracture system that can be readily used with any simple convex mesh.
This system uses a voronoi algorithm to dynamically fracture objects at runtime. These fractured pieces (or shards) give the impression that objects have been destroyed.
Also included is a set of tools that can be used in any context, ( N-Dimensional floodfiller, a set of mesh utilities, load shedulers, triplanar shaders )
Tutorial Videos!! (see below).
Forum Thread:
Unity Forum Link
Webplayer demos:
Building