A damaged but functional slicerdicer from the 80s. It's rusted and heavily dented but somehow still works.
Note: Not rigged or animated in any way. Each limb is a separate sub-mesh so that you can adjust it as needed for your animation workflow.
* Tri-count: 3460
* Normal map baked from higher-poly rendition of the model
* Slight self-ambient-occlusion baked into the texture from higher-poly rendition of the model