A high-level API built on top of LiteNetLib, this means you can add network multiplayer to your games without having to directly touch on difficult stuff like serialization, conversion to bits, message handling and others.
• All code available, no obfuscation, no DLLs.
• Similar to Unet, easier to migrate projects from.
• Free for noncommercial projects! Try it fully without paying.
• No additional charges for CCU, bandwidth, nothing, it's yours to use.
Source Code: https://github.com/Saishy/TinyBirdNet-Unity