CustomInput provides fine control over the Input class.
For developers:
* All code included
* Completely transparent - you always know what inputs the user has chosen
* Custom Inspector panel makes creating default setups a breeze
For your users:
* Fully customizable controls with no need to restart the game
* Full control over input from joysticks and mice - dead zone, sensitiviy, and inversion of axes
Video demo of the developer's view: YouTube
Web Player demo (packaged with CustomInput): See it here
For more details, see the CustomInput thread on the Unity forums.
For comments or questions, send an email to CustomInput Support and we'll get back to you as soon as possible.