fInput is the first preset-based input manager with the following features:
FORUM
- Define inputs for all platforms with a single instance of fI
- Save, load and edit input presets in editor and/or inside of your game
- Real-time preview of touch inputs
- Float based system - simulate keyboard inputs as real axes
- Supported inputs: touchscreen, xBox controller, keyboard, mouse
Incoming features:
- Raycast inputs
V1.0 Changes:
- Runtime preset load problem if data corrupted fixed
- Default values for inputDefinition are usable :)
IMPORTANT: fInput uses UnitySerializer! You have to install this free package if you want to use fInput presets.