The SQLiteKit is for people who are tired of managing DLLs for different platforms and just want to run SQLite databases on all platforms with no headache even on WebGL. Full managed C-Sharp code.Contacts: orangetree.developers@gmail.com- Documentation is here.- Full source code.- Share Editing with Google Spreadsheet!- Encryption supported "PRAGMA key=..."- Helps organize statistics or score in one single database file to enjoy sophisticated search using SQL language and benefits of keeping everything in one place.- All platforms are supported (full code, no dlls). Tested on WebGL, IOS, Android, PC and Mac.- It can be used for game scenarios or settings storage which could be easily modified by great tools like SQLite Database Browser.- Best advantage is that you can read or download database file into memory, which is crucially important for platforms like WebPlayer where access to the file system is restricted.- Unity's coroutine asynchronous calls are supported.- Asynchronous Database Examples!- Support UTF-8, BLOB.- SQLite native file format.- IL2CPP supported.- Native SQLite API nicely wrapped in C#.- PlayMaker supported.- All platforms are supported (managed code, no dlls). Tested on WebGL, IOS, Android, PC and Mac.- Asynchronous Database Example!- Support UTF-8, BLOB.- SQLite native file format.- IL2CPP supported.- WebGL supported.- Native SQLite API nicely wrapped in C#.