-- Requires Unity Pro --
43 shaders that alter the look of materials based on the distance of the camera. Make objects glow as you near them, create faux heat map materials, have secret symbols and messages appear on objects when you get close, and much more. Use these shaders all of your games including racing, FPS, and RPG genres.
Transition between up to three different materials using normal, specular, emission, and diffuse textures. The majority of the shaders are using the built-in shader model 2.0 but the most complex shaders are using the built-in model 3.0. All of these shaders roll back gracefully to similar 2.0 shaders for reliable compatibility.
The pack includes a camera script for creating the depth data needed for the shaders. There is also a camera prefab that can be used in your game or for ease of material testing.
Try it here: web demo