Sprite Packer with Legacy Particle Emitter to Shuriken converter
Forest Johnson
$0.0
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This thing renders entire particle systems to a texture sheet animation. Use offline rendering power to avoid fill rate and CPU intensive particle effects at run time. The cost is that you have to store the animated texture in GPU memory.
It can also be used as an asset creation tool. Let your artists go wild with crazy amounts of particles, fluid simulations, etc, then bake it into a texture and use it right away.
** One cool feature of this is that it converts legacy particle emitters to shuriken automatically.**
Just right click the top bar of any ParticleEmitter component and choose "convert to shuriken".
Other features include solid object support (think spinning debris particles), animation support, and a class (SpritePackerAnimation) which you can inherit from if you want to animate your baked sprites with your own code.
This project was created at ninjacamp by LittleAngel and Forest Johnson.