Tool to convert terrain trees into individual tree instances and detail mesh map.
Features:
» Group by prefab or zones
» Keeps the link to the original prefab
» C# source code
» Density multiplier (detail mesh map converter only)
Note:
The detail mesh map converter does not distribute and scale the meshes using the same algorithm as Unity. Noise, coloring and render mode is ignored by the detail mesh map converter.
Works in both Unity and Unity Pro.