The LZS Finite State Machine was written by Daniel Gallagher of Lost Zombie Studios
in April 2012. The object of the FSM was to create a good, strong, robust FSM that we could share for a small cost to aid other small indie developers like ourself, aswell as bigger developers who want to save some time.
This FSM will meet any need that arises in terms of State Manipulation from object handling between states to pushing and popping states at any time during state execution.
If any problems arise refer to my personal email in the Readme file and I will be happy to respond to any questions and give any help I can where necessary.
Readme & Tutorial PDF
Readme & Tutorial DocX
The LZSFSM has and will continue to be updated regularly through our own decisions and the feedback of its users.