Rain, lightning, fog, mist, clouds, thunder sounds, and scripts to randomly spawn the lightning prefabs.
This scene contains texturally rich and smooth particles to be used in lieu of a skybox, or with minimal skybox texturing. The scene provided contains no skybox nor do the screenshots.
This scene contains a robust lightning generation framework designed to generate 4 different bolts and 4 different sounds across randomized preset vectors, light spectrums, intensity, range, duration, frequency, and sound latency based on distance from impact.