The industry standard toon shader for mobile
- Works in Unity v2018 -
-Many shader variants accessible from a simple, unified interface
-Works well with low poly meshes.
-Supports outlines with variable thickness, color, trasparency, line asymmetry that work in Editor, Ortho and Perspective cameras.
-Matcaps support as shading textures
-Tranparent shaders ( simple, 2 passes and Cutout)
-Supports vertex colors and double sided shading
-Many thanks to Mixamo for the Mascot and samba animation
Support thread