A simple system for setting up and spawning prefab special effects based on the physics materials of colliding objects. Provides a matrix of physics materials, and can spawn unique effects prefabs for each striker-receiver pair of materials.
Comes with an editor for easily setting up the grid, and requires only one line of code to link in to collisions in the Physics system!
Compatible with both Unity free and Unity Pro. Requires no plugins or unmanaged code, and so can be used on web players.