Standard Pipeline Only! Not compatible with URP!
This shader emulates light refraction as it passes through media with different refractive indices.
However the effect is purely artistic/cosmetic as the method of distortion is not based on physical model of refraction.
Update 1.3
- Added new Lit and Unlit shader with:
- Masking parameters for refraction
- Alpha blending
- Sample count based quality tuning
- More Physically correct looking distortion
Update 1.2
- Added unlit distortion shader
- Added a simple particle distortion shader
Update 1.1
- Depth masking (objects in front do not get distorted contours)
- Color alpha controls transparency
- Added Factors to fade Texture maps
- Added Emissive properties
Features:
- Built on Unity's Standard Surface shader
- Chromatic Abbreviation (CA)
- Normal Map affects Distortion
- Smoothness < 1 Blurs refracted scene
Includes:
- 3 Shaders with different GPU footprints
- Demo Scene with some textures