Contains 8 different procedural surface shaders. These are procedurally generated entirely on the graphics card. They can be easily animated as well by controlling properties, and some contain animations built into them.
Uses combinations of perlin/FBM and voroni noise for various effects.
Fully parameterized&customizable from the material editor! Endless variants of the effects can be created by tweaking the parameters!
These are not substances, but a different workflow, entirely procedural. No textures needed!