This is a pack of shaders that allow for material blending and layering of multiple surface types with minimal memory.
It can be used to quickly add dust and rust to props and create asset variations.This is a pack of shaders that allow for material blending and layering of multiple surface types with minimal memory usage with only 1 draw call.Sometimes you don't need separate materials for meshes. You also don't need to rebake all your textures for a small change to a specific surface type.By blending materials, you can have full realtime control over multiple surface types with only 1 draw call.These shaders allow you to quickly add configurable rust and dirt or any type of material as a layer on top your surfaces, either procedurally or by using configurable masks.It can be used to quickly give depth and character to your scenes or to generate variations/skins for your props with very little effort.Compatible with :• The High-Definition render pipeline (Unity 2019.2.5+)• The Light Weight render pipeline (Unity 2019.2.5+)• The Universal render pipeline (Unity 2019.3.12+)• The built-in render pipeline (Unity 5.4.5+).SRP batching compatible.Please note that most shader features in the package require meshes with reasonably good UVs to provide good results.Examples include:• Rust and dirt buildup• Moss and dirt• Grass and snowForum Thread