Build an awesome underground or transition type level for any FPS/3rd Person Action or Horror game !Post-Processing package from the package manager is required for the Built-In pipeline to have post processing working.Build an awesome underground or transition-type level for any FPS, 3rd Person Action, or Horror game!Supports Built-In, URP and HDRPImport the main package from the package manager, then import the pipeline support package of your choice. The main package contains models and textures only. Demo scenes, demo player controller, updated prefabs, and materials are provided in the support packages included in the main package.The package contains6 sub-sets with different looks1 set of common modular parts1 set of modular walking platforms2 sets of Pipes1 set of PropsCracks and Grunge decalsWell-structured project and demo sceneYou can use any of the sub-modules to create a separate scene or combine them into one scene using transition tiles, as shown in the included demo scene!NOTES:The screenshots are captured straight from the game with all three pipelines.Demo scenes and post-processing for Built-In, URP, and HDRP pipelines differ slightly due to difference in lighting and post-processing across the pipelines.* Go to Forum Thread* Try the demo - link on the first page of the forum thread !If you have any questions, email me at: vencious.games@gmail.comPolygon CountThe Demo scene poly count is around 2 million. With baked Occlusion Culling, it runs at very high FPS, and the maximum poly count is approximately 500kProps range from 4 to 10,185 verticesMost models are low-polyTexture ResolutionsAll textures are 2048 x 2048.A few textures are compressed to a lower resolutionMaterialsBuilt-In: All materials for opaque objects use the Standard ShaderURP: All materials for opaque objects use the URP Lit ShaderHDRP: All materials for opaque objects use the HDRP Lit ShaderCommon materials include bricks, concrete, ground tiles, and wall tilesA custom FlowMap shader, created with Shader Graph, is provided for water planes in URP and HDRP. For the Built-In pipeline, the original FlowMap shader from earlier versions is usedA custom Particle shader, made with Shader Graph, is provided for smoke and water splashes in URP and HDRPPrefabsIncludes more than 750 modelsAll objects have proper orientation and pivot pointsAll objects have appropriate prefabsAll important objects have proper colliders attachedAll prefabs have proper static flags setup - based on model usagePost-Processing and Demo ScenePre-configured post-processing and demo scenes are provided for all pipelines