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Build an awesome underground or transition type level for any FPS/3rd Person Action or Horror games !Post-Processing package from the package manaer is is required for the Built-In pipeline to have post processing working.Build an awesome underground or transition type level for any FPS/3rd Person Action or Horror games !Supports Built-In, URP and HDRPImport the main package from package manager and then import the package support for the pipeline you like. The main package contains models and textures only. Demo scene, demo player controler. updated prefabs and materials are provided in the support packges indeluded in the main package.The package contains6 sub sets with different look1 set of common modular parts1 set of modular walking platforms2 sets of Pipes1 set of PropsCracks and Grunge decalsWell structured project and demo sceneYou can use any of the sub modules to create a separate scene or to combine them in one scene by using transition tiles as in the demo scene included in the pack!NOTE : The screenshots are captured straight from the game with all three pipelins.NOTE : Demo scene and post-processing for Built-In, URP and HDRP pipelines differ a little from one another due to the difference in the Lighting and Post Processing in different pipelines.* Go to Forum Thread* Try the demo - link at the first page of the forum thread !If you have a question, email me at: vencious.games@gmail.comPolygon CountThe Demo scene poly count is around 2 Milion. With Occlusion Culling baked it runs at really high FPS and max poly count is around 500kProps are from 4 to 10185 verticesMost of the models are low polyTexture ResolutionsAll textures are 2048 x 2048. A few textures are compressed down to a lower resolutionMaterialsBuilt-In - all materials for opaque objects are using the Standard ShaderURP - all materials for opaque objects are using the URP Lit SaderHDRP - all materials for opaque objects are using the HDRP Lit ShaderThere are some common materials like bricks, concrete, ground tiles, wall tilesCustom FlowMap shader made using Shader Graph is provided for water planes for URP and HDRP. For the Built-In pipeline, the original FlowMap shader from previous versions is usedCustom Particle shader made using Shader Graph is provided for smoke and water splashes for URP and HDRPPrefabsMore than 750 modelsAll objects have proper orientation and pivot pointsAll objects have appropriate prefabsAll important objects have proper colliders attachedAll prefabs have proper static flags setup - based on model usagePost-Processing and demo scenePre-setup Processing and demo scene is provided for all pipelines
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