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※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
A voxel based volumetric fog originally based on: this paper. To put it shortly this shader focuses on improving / avoiding the common pitfalls of ray-marched, epipolar sampling & light scatter methods.
Demo Build:
Download
Features:
• Volumetric Fog shadows.
• Physically based.
• Supports fully dynamic scenes & lightning.
• Produces soft results, which fits current generation art style of the games.
• Height & ramp settings to control fog distribution.
• Sun and atmosphere phase functions for all kinds of atmosphere effects.
• Volumetric fog can be extended by analytical fog to cover large view distance, where volumetric fog would produce artifacts.
• Spot(shadowed) and Point(not shadowed) light support.
• User specified volumes to generate custom fog areas.
• Culling to support large amount of lights and volumes per scene.
• Volumetric clouds with many options to play with.
Specifications:
• Supports all rendering paths.
• Support for cascaded shadow mapping, both stable and close fit projections.
• Many different quality settings for both low & high end devices.
• Multiple customization options to match any environment you might have.
• Quality settings can be changed at runtime meaning easy integration with your settings menu.
• Requires DirectX 11 capable hardware and driver.
• Requires Unity 5.6+.
• Doesn't seem to like xbox.
Beta Limitations:
• More customization options will be added. (you can request them if you think they could / should be added).
• Various performance improvements.
• Incomplete documentation on various scene setups.
• Price will change with final release.
NOTE: all the screenshots are raw, without any other post-proccesing effects.
Got any questions? Feel free to contact me on this e-mail: avolaso@gmail.com
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