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Physix is a rigidbody character controller that allows for perfect customization of any
collision and/or movement based attributes; Allowing you to make the perfect controller for
any game object or project. Physix simplifies collision handling by doing any and all
calculations you WOULD need for your game automatically, allowing you to simplify your code, and produce high quality movement systems in record time.
Features:
- Angle based hit-boxes for easy-to-setup collision systems.
- Automatic handling of moving platforms.
- One way collider support, perfect for platformers.
- Scene view hit-box editor.
- Simple Inspector for quick movement setup.
- Supports ALL collider types.
- Easy to understand scripting functions for any Physix data you need for your game (Collisions, Triggers, Enters/Exits, etc).
Scripting Reference / Change Log
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