Klattersynth TTS is a lightweight, cross-platform, real-time text-to-speech generator. It doesn't require certain OS, browser, or network. It integrates well with Unity's audio features.What features does Klattersynth TTS have?Generates and plays streamed speech in real-time.In WebGL builds the AudioClips are quickly pre-generated and then played.Contains English Text-To-Speech algorithm (transform to phonemes).Alternatively you can enter documented phonemes directly, skipping the rules for English TTS conversion.It does not use OS or browser speech synth, so it sounds the SAME on all platforms.Dynamically talks what you ask it for.From your script code: you can ask current loudness of the speech to make other functionality or effects react to speech audio.Uses normal AudioSource components. This enables you to use 3D spatialization, audio filters and reverb zones as usual!Contained in one ~100 KB cross-platform DLL file.When embedded with your game or app and compressed for distribution, compresses down to less than 30 KB.Supports all officially supported Unity versions. Available for practically all platforms targeted by Unity.This is the first asset of its kind - small and fully embedded speech synth for all Unity platforms!Why Klattersynth TTS is different from many other speech-related assets for Unity?No need for the underlying platform to offer speech features (OS or browser).No need for a network connection for external generation of audio clips.No need to pre-generate the samples before creating a build of your app or game.Links:Klattersynth TTS website - contains a WEB DEMOUnity Forum threadAlso from Strobotnik:Dynamic 3D Text (NEW!)Pixel-Perfect Dynamic TextInternet Reachability Verifier