The Advanced Detail module allows you to paint alpha blended detail textures on top of your existing terrain textures to specialize you terrain and add new definition and detail.
Detail textures can be assigned height and angle restrictions (via base splat texture) to paint customize your terrain and allow details such as small rocks or bud in crevices, leaves under trees, moss on flat surfaces. These settings are paintable per-pixel on the control map to allow you the freedom to apply these restrictions where you see fit on your terrain!
Features Added:
-Painter tool supplied to paint details.
-Allows up to 16 detail textures to be painted on you're terrain (one texture per control pixel).
-Detail textures blend between properties.
-Per-pixel angle and height restrictions.
-Per-Texture contrast and blend settings with two seperate blend styles avaible per-texture.
Requires the
MicroSplat framework to be installed.
Some textures seen in photos are from
ATL-Ground Textures Vol.1
and
ATL-Ground Textures Vol.2