Main purpose of the plugin is to read data from Google spreadsheets into the objects in your Unity project. When invoked in editor, can read into ScriptableObjects and MonoBehaviours (in scenes or in prefabs). When invoked in run-time, can read into any objects consisting of fields or properties.
Mapping between fields/properties and spreadsheet cells is done in a declarative way, through the attributes, so that you don't need to write any parsing code.
Readme: https://github.com/madcat-vr/pkg-game-design-data
Documentation Videos: YouTube Playlist