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About
This tool is an improvement over Unity's legacy Input system that allows you to use custom input providers like on-screen joysticks, UI buttons and d-pads. In other words, it lets you simulate e.g. Input.GetAxis when a button is pressed or a virtual joystick is dragged.
Please note that Unity's new Input System is not supported.
Features
- Supports built-in Input system; so existing code keeps working as is
- Supports using custom axes and buttons that don't necessarily exist in Edit-Project Settings-Input
- Switching to Simple Input is as simple as replacing Input with SimpleInput in your scripts
- Includes the following plug 'n' play prefabs:
joystick, d-pad, 4-directional arrows, 2-directional arrows and steering wheel
- Supports pinch, swipe and rotate gesture inputs
Older Versions
For older versions of Unity, you can download the plugin from GitHub. Supports at least Unity 5.6.
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