Specifically made for urban illumination asset needs, the props are game ready, built to real-world scale, optimized with reduced polycount, with single mesh materials and in a consistent style.**** UPDATED ***** 2 New meshes.* Rounded edges for all metal surfaces at no performance cost.* Reworked textures, keeping in line with the original visuals, but better suited to the PBR workflow.Street Lights is the 2nd part of the "Metropolis Pack", specifically made for urban illumination asset needs. The props are game ready, built to real-world scale, optimized with reduced polycount, single mesh materials and in a consistent style.The style presented fits many urban/metropolitan environments, including: streets, alleyways, parks, gardens, appartment buildings, subways, highways, freeways etc. Some of the assets can be used in older, industrial-era environments, allowing for versatile usage.Keypoints:- 17 unique meshes with individual emissive maps.- Built to real-world scale- PBR workflow: metallic/smoothness- 2048x2048 texture resolution- Rounded hard edges via baked normals.- Every mesh has a single material for reduced draw calls- Contains a total of 38,514 Tris (618 - 6,919)Development open for future updates. Do not hesitate to contact us for any feedback, requests, issues, questions etc. We will do our utmost best to answer to any and all requests in a timely manner!Number of textures: 68Texture dimensions: 2048x2048 PNGsPolygon count: 38,514Minimum polygon count: 618Maximum polygon count: 6,919Number of meshes/prefabs: 17Rigging: NoUV mapping: YesLOD information: NoneTypes of materials and texture maps: PBR Albedo/Transparency, Metallic/Smoothness, Normal, Emission, Ambient Occlusion