Too Big to Fly is a textured 3d character with a full set of animations.Too Big to FLy is a large demon with small wings. Since he can no longer fly, he carries a large wooden mallet for fun, and protection.He comes in two variants. A lighter version with a damaged eye, and a darker version with rune tattoos.Too Big to Fly uses Unity's generic rig, and comes with its own animations.Models2big.fbx (uv mapped, generic rig)giantMallet.fbx (uv mapped)Levels of detailBodyLOD0 - 14,460 TrisLOD1 - 7,624 TrisLOD2 - 4,704 TrisLOD3 - 2,362 TrisWeaponLOD0 - 1,316 TrisLOD1 - 556 TrisLOD2 - 224 TrisLOD3 - 59 Tris12 Too Big Textures (2048 x 2048)2 color variants (light, dark)color variant for no scar on faceAmbient OcclusionAmbient Occlusion for no scar on faceMetal/SmoothnessMetal/Smoothness for no scar on face(metal2)Normal MapNormal Map for no scar on faceEmission Map2 legacy color variants with specular in alpha channel7 Giant Mallet Textures (1024 x 1024)ColorAmbient OcclusionMetal/SmoothnessNormal Map4 Too Big Materials (Unity's built-in renderer)2 PBR materials2 Legacy materials4 Giant Mallet Materials (Unity's built-in renderer)2 PBR materials2 Legacy materialsAnimations19 Animations with root motion "_RM"15 Animations without root motion that require scripting for motion "_legacy"8 In-place animations10 Prefabs2 legacy variants2 PBR variants4 particle effects2 Weapon variants