Grids 2D is an easy to use, highly optimized and flexible grid generator and territory/cell highlighter/fader.** Features **- Configurable, fully interactive and flexible grid generation, including Voronoi tessellation, boxed, rectangular and hexagonal types.- Produces highly optimized grid mesh with reduced vertex count.- Two levels of regions: cells and territories.- Fastest selectable and highlighting system for both cells and territories.- Coloring and fade out support for both cells and territories.- Control the visibility of individual cells using API or alpha texture mask.- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.- Define territories using the API, the grid editor or assigning a color texture- A* Path Finding support. Get configurable paths from one cell to another with a single function call. Define blocking cells or specify crossing costs for entire cells or custom costs per hexagon side!- Range function: get reachable cells within a given distance and a starting cell.- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.- 16 demo scenes included with practical examples (checkers board, texture/mosaic revealing, cell visibility, vertex locating, texturing, cell merging, masking, path finding, ...).- Full source code included (C#).** Compatibility **- Works with orthographic and perspective cameras!- Compatible with URP and built-in pipelines.** Related Assets **Check out also Terrain Grid System which supports 2D and also Unity terrain grids!Product Documentation | Support Forum | Youtube Channel | kronnect.comEven more cool assets!