Ultimate Replay is a complete state based replay system ideally suited to kill cams or action replay applications. Due to the state based nature of the system, it is possible to view replays from any angle or even fly around the scene as playback occurs.Ultimate Replay is a very versatile replay system and could be used in a number of different scenarios including kill-cams or death-cams, action replays, ghost vehicles and much more. Features-Quick and easy setup / integration into existing projects.-Simple API for replay and playback control means that very little scripting knowledge is required.-Uses a state based approach meaning that you can view playback from different camera angles or even fly around as playback occurs.-Full support for instantiation or destruction of objects during recording.-Fully interpolated playback means that you can record at ultra low frames rates(5fps and less) and retain smooth and accurate replays.-Supports playback at any speed from ultra-slow motion to 2 or 4x.-Supports reverse playback which can be used to produce a rewind effect.-Playback can be pause and resumed at a later date.-Full playback seek support allows you to jump to any point in a recording.-Full control over recording frame rate to make sure you capture the best quality recording at the smallest memory cost.-Recording an object is as simple as attaching a script.-Built-in support for transform recording.-Built-in support for audio recording.-Easily create your own component recorders to expand the capabilities.-Memory recording can be setup as continuous or as a rolling butter configuration.-ReplayVars allow script variables to be recorded simply by adding an attribute.-Get useful hints about the storage requirements for all replay objects.-Includes example GUI controls for playback manipulation.-Comprehensive .chm documentation of the API for quick and easy reference.-Fully commented C# source code included. Forum | User Guide | Support