Wire terrain package allows you procedurally create wireframe meshes from Unity Terrain objects. Generated meshes are native Unity meshes that are created with flag “MeshTopology.Lines”. These meshes are created in 3d space.
There are two types of wire representation that you can create from terrain:
- Contours
- Grid
IMPORTANT!!!
There is no way to change thickness (stroke) of generated lines – line always renders with the thickness of one pixel!
Source code included.
WebGL demo:
Wire Terrain demo
Documentation:
WireTerrainHelpV1.pdf
Unity forum thread:
https://forum.unity.com/threads/released-wire-terrain.520407/
Updates:
Version 1.1 - Mesh optimization - merge coincident vertices.