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This asset consists of a feature dense script designed to provide a top-down or side-scroller camera utilizing continual smooth movement. It maximizes vision for the player and is optimized for combat scenarios and high-speed maneuverability.
It's both simple and quick to implement and still highly customizable. Optimized for mobile platforms as well.
Functions:
- MoveAhead: Moves the camera in the direction the Player is moving based on its speed.
- ZoomOut: Zooms the camera out based on Player speed.
- LockOn: Assign a LockOn target so that the camera keeps both, it and the Player in sight. Has following types: Temporary, returning and permanent.
- Shake: Shakes the camera. Allows custom duration, intensity and uses intelligent algorithms to add additional shake effects.
- CursorFollow: Moves the camera based on the screen space position of the cursor from the Player.
- Restrictor: Allows colliders and coordinate min/max to limit camera position.
- Optional aspect ratio correction for mobile platforms.
Features:
- Simple and quick to set up. Use prefabs, or simply add the main script to the camera.
- Smooth at all times, even when disabling and enabling functions, changing parameters and toggling activation at runtime.
- A large amount of exposed parameters for detailed setting options.
- Allows setting a base camera rotation into any direction. That can include a tilt.
- Modular functions. Each can be toggled on and off. Code is written to be customizable (c#). Parameters are set up to interact with external scripts. You can change single functions without affecting others.
- Full documentation of all functions, parameters and methods, and a coherent ReadMe file. Contains sufficient demos.
- Mobile friendly, as main functions do not require a cursor. Has near zero performance drain.
- Compatible with other types of camera assets, as it only moves the camera position via the LateUpdate method.
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