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Object AfterImage Effect Description
- Simple explanation(간단설명)
(1) When you add the RK_AfterImage.cs component, After Image Component always comes along.
(2) Adjust Density and Mesh Life Time to control the length and vitality of the rendered image.
(3) Max Image Count adjusts the amount of load by not using more than 10 at maximum.
-detailed description(상세 설명)
(1) When you add the AfterImage.cs component, the Componenet_AfterImage.cs component is added.
(2) You can set the color of the afterimage(_TintColor) and Density / MaximageCount in Component_AfterImage.
(3) Adding Sorting Layer.cs Component
- Set the afterimage sorting to be behind the original model to avoid invading the original model.
(4) Set the shader with AfterimageShader.