Simplify Your Inputs!
|
Documentation |
Support |
The SteamVRInput Class is designed to ease coding and accelerate prototyping for SteamVR system. This allows you to put input code anywhere in your project, rather than attaching it to the SteamVR Controllers. This script further allows you to expose the buttons to test different control schemes quickly, without significant new edits to your own code. This class functions similarly to the input classes for Oculus and Unity. It also provides controls for haptics and D-pad functionality, as well as calls for the vibration motor.
This Asset will also work with Windows Mixed Reality used in SteamVR Mode. (Haptics will not function in beta mode)
Script allows you to:
- Call input from any class in
your project.
- Detect multi-state inputs from controllers - left, right, or both.
- Generate haptics - adjust power and duration on either controller.
- Detect directional clicks on the Vive controllers’ touchpads.