Rifle tri count: - LOD0: 12K - LOD1: 4.6K - LOD2: 162 Rifle textures: - LOD0: 4K - LOD1: 2K - LOD2: 128 x 128 Magazine Tri Count: - LOD0: 1K - LOD1: 304 - LOD2: 28 Magazine textures: - LOD0: 2K - LOD1: 512 x 512 - LOD2: 256 x 256 Cartridge tri count: - LOD0: 364 - LOD1: 98 - LOD2: 10 Cartridge textures: - LOD0: 1K - LOD1: 128 x 128 Textures include base colour, ambient occlusion, normal, metallic, height, smoothness, masks for colour selection and example repeating camo textures textures (tiger stripe in 3 colour schemes). This is an original design, created in the style of a modern weapon. Stylistically, this model should work well in both modern combat and Sci-Fi scenarios. Designed for FPS, but also appropriate for 3rd person shooters. Assault Rifle of bullpup design, featuring a low profile, forward sprung bolt carrier, which allows the magazine to be situated closer to the rear of the weapon, and therefore allows the weapon to be more compact whilst retaining barrel length. Asset is made up of a rifle, iron sights, magazine and cartridge. Some parts are separated out into multiple meshes to allow for more customisation. Includes LODs, PBR materials, three variants (assault rifle, carbine and DMR), and basic cycle animations: charge rifle, trigger pull, fire round, fire last round and release trigger (no arm/hands).