This is a Lens Flare Plugin for Unity 2017.2+. Use depth buffer to check Occlusion so you needn't add collider to every object in you sceen any more.
NOTE 1: This asset must work with Post-processing Stack v2, please download and import Post-processing Stack v2 to your project, and figure out it before using this asset.
NOTE 2: require compute shader support, it means not support every platform. Platforms where compute shaders work:
Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU;
macOS and iOS using Metal graphics API;
Android, Linux and Windows platforms with Vulkan API;
Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac OS X does not support OpenGL 4.3;
Modern consoles (Sony PS4 and Microsoft Xbox One).