Create Sequences of buttons for your action games in a very easy, flexible and efficient way. You can access sequence detection with only one line of code. It can be learned in a few minutes. It does not take away the developer's freedom and does not force him to adapt to a million rules. Designed to be as practical as possible to use. It was developed based on the input of the Street Fighter Series.
Features:
- Button Sequence Detector
- Infinite Sequences that are accessed by name
- Infinite sequence steps with timings and conditions
- Flexible input and sequence editor (Designer-Friendly)
- Button Events (Down, Up, Hold, Released)
- Axis Criteria (Ex: Vertical is greater than 0.2)
- Operators Between Button Steps(simultaneous or alternative buttons)
- Delay Tolerance (That allows for a margin of error, leaving the gameplay more fluid)
- Anticipation Tolerance (Allows slight changes in the order in which the buttons are pressed, guarantees more fluidity, because humans fail)
- Uses the Unity's Standard Axes(which avoids adaptations that evade the Unity pattern)
- The sequence execution is accessed with one line, a single function (no complications)
- Debug the sequences being performed
- Supports automatic reversal of axis direction based on character direction
- Supports up to 12 players
- Virtual Joystick that interferes with the Unity's Standart Axes (which means your game that uses the default input will automatically be implemented for mobile)
- Designed with performance in mind
- Source-code
- Playmaker 1.9.0 support
- Corgi Virtual Joystick support
WebGL Demonstration
APK Demonstration