Supported pipelines:
Built-in: yes.
URP: yes.
HDRP: Not yet.
Designed with the focus on intuitive and flexible usability.
LightShafts 2 is a package that uses a classic technique to render shafts in your scene! No post processing or expensive volumetrics. This makes it ideal for scenes that need a very specific or custom style in their (faked) volume lighting. Everything can be baked down to a single mesh which makes it especially lightweight during render times.
Highly optimized, using as much shared meshes and materials as possible!
Create dynamic light shafts that adjust real-time or "Bake" them to gain an even greater performance boost!
Users are up and running in just a few clicks.
Simply place a generator, drag the direction-pointer to adjust angle/spread, and bake it into a single mesh.
LightShafts 2 gives that extra ambient boost of light presence in any scene.
Try before you buy (non-commercial license)
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