This project implements a simple navigation mesh mechanism.
Why would you choose NavMeshPro instad of the built-in navigation system
from Unity Pro?
- You don't need Pro version of Unity,
- NavMeshPro gives you maximum flexibility. It is a simple tool that does one
thing: gives you the path. Then you can do with it whatever you want.
NavMeshPro doesn't move any agents by itself.
In order for it to work, you have to manually create the mesh and attach
NavMeshPro component to a game object that has a MeshFilter. Such mesh should
not have T-junctions (intersections of two or more faces where the vertex of
one face lies on the edge or interior of another face).
You can see example project in action in WebPlayer at:
http://blossom-games.com/NavMeshProExample/NavMeshProExample.html