A coding tool that allows for a variety of animation methods commonly used by the Legacy system to control Mecanim animations without the Animator interface.Your ultimate solution for Mecanim animation based gamesUnity 6 compatibleMecanim Control is a coding tool that allows for a wide variety of animation methods commonly used by the old Legacy system for the Mecanim animation system (Humanoid/Generic) plus a handful of extra features.Load clips at runtime, toggle mirror and even use animation wrappers. No more visual editor dependency!Mecanim Control is sub-tool available on Universal Fighting Engine (SOURCE).Watch this video to view this technology in action.Mecanim Control currently supports the following methods:- AddClip- CrossFade- GetAnimationData- GetCurrentAnimationData- GetCurrentClipName- GetCurrentClipPosition- GetMirror- GetSpeed- IsPlaying- Pause- Play- Remove Clip- Restore Speed- Rewind- SetCurrentClipPosition- SetDefaultClip- SetMirror- SetSpeed- SetWrapMode- StopAlong with several Events. For more information, please visit this page.Demo Included with 4 humanoid animations (idle, walk, crouch and punch)




