This is a Unity PlugIn to help you track any public variable visually in realtime, as an overlay when you play.
You can directly see what impact has your interaction with a specifically tracked variable.
You can adjust how the curves are drawing in the Component of course, but also when playing using Margin GUIButtons:
Margin Side: Choose if Margin infos are displayed on the LeftSide, RightSide or not at all.
Margin Width: The ratio of the screen for the margin width
Layout Mode: You can choose if you want your curves drawn overlapping themselves (with their own ratio), or stacked.
Absolute Mode: Manage if you want to check the values amount only (turned ON), or if sign matters (turned OFF) and in that case 0.0f value will be the median value.
Opacity: Allows you to tweak the opacity of the curves.
Known Limitations (or future roadmap goals):
* only float or float-castable are supported (incoming Vector3 and Quaternions).
* only public fields on MonoBehavior's components are supported.