NG Asset Finder looks for every references of :
- an Object in the scene.
- an Asset in the project.
Has a filter system to reduce the lookup time by searching into specific areas.
GameObject/Prefab has filter options to narrow down the search :
- public fields
- private/protected fields (Incredibly increases the search time)
- serialized fields
- properties
The result outputs exact matches' path, to quickly ping and select any of them.
Works with class, struct, array, any nested or template object (List, Dictionary & more).
It can replace all the references with an other Object or Asset, in just one-click.
Ever thought of replacing a Shader, Sprite or a Font with an other?
Here is the solution!
Project lookup implements a cache feature to give you almost instant search time for 1GB project.
Not tested, but this should work seamlessly with 10GB or even >100GB projects.
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