An animated wooden drawbridge that you can place in front of a portcullis of a medieval castle or wall.The bridge itself and the two chains connecting it to the wall-holes are rigged with a single sequence of 9 bones. While the rising animation is being played, the chain segments rescale along their length in sequence, so that they won't stick out of the other side of the potential wall or gate. While the bridge is being dropped the chain segments scale back to their original size.
Animation preview here.
The package contains:
- a rigged drawbridge and chains model (1452 tris),
- 3 cobblestone elements models (74 tris, 32 tris, 72 tris) - optional for embedding the bridge into your game environment,
- 2 bridge animations: 'raise' and 'drop',
- 2 diffuse maps,
- 2 normal maps,
- 2 specular maps,
- 1 alpha map,
- 2 simple custom shaders that load each type of map separately (diffuse, normal, specular, alpha).
All maps are 2048x2048 pixels and in RAW TGA format.
If you've got any questions or requests be sure to send them to: maciej@booster-cgi.com