Take your game audio to the next level with Volumetric Audio. With just a few clicks you can turn your point audio sources into fully volumetric ones that emit from any kind of shape! 🕹️ Demo 📄 Docs 💬 Forum 🌐 Site💡 Easy To Use — Explore the numerous demo scenes, and get going in just a few clicks. All components follow Unity’s inspector design style, has intuitively named settings, and includes detailed tooltip text. If you're a programmer then full C# source code is also included, allowing you to create and modify anything you like!💡 Long Term Support — Volumetric Audio has received updates for over 7 years. Thank you to everyone who has rated, reviewed, and provided feedback so far!💡 Optimized — Enjoy high performance volumetric sounds. Each component has been heavily optimized, giving you minimal performance impact.💡 Volumetric Shapes — Allow you to emit sound from boxes, spheres, capsules, and even custom meshes.💡 Compound Shapes — Allow you to make complex shapes from multiple simpler ones, so you can create any kind of shape you like.💡 Hollow Shapes — Allow you to emit sound from the hollow shell of boxes, spheres, capsules, line paths, and custom meshes.💡 Mesh Baking — If you want to emit sounds from a high poly mesh then you can bake the volumetric mesh data for maximum performance.💡 Occlusion — Allows objects in the way to block your sound volume, increasing the realism and immersion.💡 Audio Reverb Zones — Easily make these volumetric too, for truly atmospheric scenes.💡 Rotating Doppler — Experience the doppler effect from rotating volumetric sounds as they pass by the camera.💡 Whizzing — Allows you to hear sounds only if they pass close by your ears, like whizzing bullets.💡 Integration — Works great with RT-Voice PRO, Radio PRO, and DJ PRO.Thank you for reading ❤️This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.