cInput is a custom input manager for Unity which effectively replicates, improves, and therefore replaces Unity's built-in inputmanager.
In other words, it does virtually everything Unity's input manager does and more. Not only that, but cInput is easier to use and perhaps most importantly it allows you to change controls at runtime!
Check out cInput Pro if you need access to the source code.
+ Supports Modifiers!
+ Save/load settings to/from sources other than PlayerPrefs.
+ iOS, Android, Flash and Web compatible!
+ Customize input configuration at runtime.
+ Very easy to setup.
+ Works similarly to the Input class.
+ Optional, customizable, built-in GUI menu.
+ Supports control profiles.
+ Accepts joysticks, steering wheels, etc.
Video demonstrations.
WebGL demo.
Website with documentation and more examples.
Forum post.
3rd party plugins that make integration even easier:
Universal Fighting Engine - native support
UFPS : Ultimate FPS - with
this bridge
NodeCanvas - with
this bridge
PlayMaker - with
this bridge
Note that we can't provide support for 3rd party assets.