Shaders, materials, and particle systems for dynamic rain effects. Everything included is fully customizable using Unity's Shuriken system, or with adjustable parameters in scripts and shaders.
Features:
Glass shader & material with moving raindrops and trails, all refracting the scene in realtime.
Opaque shader & material with rippling effects, for a puddle-like surface.
Raindrop and splattering particle systems, plus a splattering effect which automatically fits to any mesh.