Grit Buildup Shader is a shader that allows you to easily combine and control two textures or 'materials' such as rock and lava to achieve the look of a layered object.
Features:
• Combine base texture with a 'built up' material texture to achieve a layered object look
• Control layer 'depth/ height' and 'fill' for desired look
• Features albedo, normal, AO and height channels for base texture, with easy gloss, metalic and AO scaling
• 'Buildup' layer consists of texture channel with accessible gloss, metalic, displacement, tint and crevice fill variables
• Moss, snow, lava, ice and radoactive demo materials provided in package
Documentation:View
Documentation
Note: Mac users may experience shader display issues on latest MacOS running Unity 2017.3.
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