A set of custom actions to allow you to interact with cInput directly from NodeCanvas, containing actions and conditions to control game logic and simplify use cases. It also contains actions and conditions for cGUI to handle viewing of GUIs.
Main features:
- Setting, Changing, Forbidding Keys
- Setting Axis as well as Gravity, Sensitivity, Dead zones etc
- Getting states of Keys, Buttons and Axis
- Checking if Keys, Buttons are pressed
- Showing cGui windows
Other features:
- Sleek icons to keep the look and feel of nodeCanvas
- All actions and conditions make use of custom information outputs
- All grouped into easy to use cInput and cGui categories
- Comes with example scenes showing majority of common use cases
The only prerequisites are having cInput and nodeCanvas 2.0 assets in your project. Then you can just drop this into your project and away you go!
Most of the action names and conditions are self-explanatory, however please feel free to view Documentation
If you have any issues or feel that other actions should be added please visit Our Helpdesk