An add-on to a standard rendering system of Unity, intended for writing user interfaces (UI) under Unity.
- Fast drawing (mesh caching and smart combining wherever possible);
- Multy-platform targeting (PC, Mac, Android, IOS ... etc. );
- Low level rich text support;
- Traditional forms and component model for rapid development;
- In-game terminals;
- XML support;
- Only low-level and fast functions are used (GL, Graphics and Input);
- Easy forms scaling;
- Easy widgets creation (each class in GLUe core is non-sealed, sou you can inherit it and extend);
- Fast and flexible serialization of controls;
- Control styles system completely rewritten;
- New flexible layered control system, built of animated visual primitives, such as text, image or textured mesh;
- Added relative coordinates;
- Added control anchors;
- Added control alignment in parent space;
- New font importer window;
- WWW textures and forms.
- Continues improvements and development, GLUe is live and growing project.
Design Tools:
- WYSIWYG Forms editing;
- Work with source scripts;
- Styles editior;
- Component palette.
Official page, Demos,
Documentation and video lessons