A set of pre-fragmented pillars and walls with custom chipping scripts. Automatically combines meshes to reduce draw calls and optimize performance. Includes an example scene.—————————————————————————————💥 FRAGMENTED OBJECTS—————————————————————————————Demo Page | YouTubeA collection of pre-fragmented objects controlled by a script to chip off fragments. Meshes are combined automatically after fracturing to minimize draw calls and optimize performance.—————————————————————————————⚙ FEATURES—————————————————————————————✓ Included Objects• 2x Rectangular pillars (hollow and solid)• 2x Cylindrical pillars (hollow and solid)• 2x Walls (glass and solid)• 1x Rounded corner wall✓ Mesh CombiningAutomatically combines fragmented meshes to reduce draw calls.✓ Ready to UseIncludes example scene and scripts to control the fragmentation behavior.—————————————————————————————🛠 COMPATIBILITY—————————————————————————————✓ Compatible with Unity 2022.3 up to all new versions✓ Support available for assistance if any problems should occur.Fragmented Objects is a set of objects that are pre fragmented, the objects are controlled with a script to chip off fragments. Meshes are combined after fragmented to reduce draw calls.Can be converted to URP with the RP Converter.




