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Game Manager Framework 2 for Unity is a lightweight framework that contains several functionalities to manage common features needed to make games, like Singleton management, multi-scene game states, sequential actions, finite state machines, among other utilities, all balanced between code and editor customization to make them easy to use.
Features include:
- Play from any scene
- Multiple scene loading and management
- Lots of configuration options to integrate advanced functionality as asset bundle loading and asynchronous events
- Different settings for build or editor
- Local settings on specific parameters for easier team cooperation using version control schemes
- Director component for easy to use sequencial actions without writing a single line of code
- FSM component with UnityEvents with very little coding required
- FastMono component with replacement for Update, FixedUpdate and LateUpdate, to use with lots of GameObjects with less performance penalty
- Lots of custom property and decorator drawers!
- Battle-tested in several finished games!
- and more!
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