
A standalone bearded wizard character, rigged for Unity’s Humanoid systemWizard is a fully rigged, stylized 3D character ideal for fantasy, RPG, or adventure games. Designed with Unity's Humanoid system, this character comes complete with high-quality animations and magical accessories including a cap, staff (stick), satchel bag, and glowing amulet.Hidden among scrolls and ruins, the Wizard has studied forbidden magic for centuries. Keeper of arcane secrets and master of elemental forces, he wanders the world seeking lost knowledge — and protecting realms from ancient evils long thought buried.🕹️ Included Animation Set:IdleWalkRunDeathattackjumpdamageWalk Turnpack animationIncluded BoneDynamic.csUsed for dynamic animation of hair, cloth, tails, etc.Imagine stepping into a world where your virtual characters come to life with fluid, dynamic movement thanks to the charming BoneDynamic script. This delightful code orchestrates a symphony of motion, breathing life into bones with a host of settings you can tweak to your heart’s content. Let’s take a leisurely walk through its main functions and features, focusing on cloth-like behavior, joint edge colliders, bone dynamics exceptions, and fancy wind effects.If you enjoy using wizard in your project, please consider leaving a rating or review. Your feedback helps keep the snowstorm alive and supports future content updates! ☃️🧊💥Rig Type: Unity Humanoid (Mecanim-compatible)Format: FBXPolygon Count: ~4970 polysTextures: PBR (Albedo,)color.png2048x2048witcher_difuse.png1024x1024UVs: Clean, optimized, non-overlappingMaterials: Compatible with Unity Standard &ShadersAccessories (separate meshes):Pointed wizard capWooden magic stick/staffLeather satchel bagGlowing amulet (emissive)Unity version compatibility: 2019.4 LTS and aboveAll models use clean topology and low-poly optimizationPrefabs included for drag-and-drop useFile format: FBX + PNG + Unity packageSuperShader.shaderThis shader is a customizable Surface Shader designed for rendering objects in Unity. It provides a set of flexible features for realistic and stylized visual output.Key Features:Configurable color, specular, and lighting parameters.Utilizes CGPROGRAM with support for lighting models like Lambert and BlinnPhong.Supports textures and material properties via exposed shader variables.Includes optimizations through #pragma directives (e.g. surface surf Lambert).Fully compatible with Unity lighting and global illumination (GI) systems.Includes a rain overlay effect configurable on top of the base texture, simulating water or rainfall impact dynamically.